Rift Warrior Tank Build – Witch Hunter

Rift Warrior Tank Build – Witch Hunter

All of our other tank builds have focused heavily on melee combat, either swarms of enemies or a few elites.  This build changes from fighting melee combatants to focusing on casters.  With better resistance to non-physical damage, it serves its purpose well.

The Witch Hunter (Warrior Build)

Paladin 36 points

Void Knight 30 Points

Champion 0 points (this last soul is up to you)

 

Paladin: 36 Points

Defender 5 (10% Armor Improvement)

Stalwart Shield 5 (10% more Block)

Aggressive Guardian 2 (20% more Threat)

Graceful under Pressure 3 (9% improved chance to hit while using a shield)

Hardened Will 3 (9% less damage from spells)

Martial Shield 1 (25% chance per block to gain an attack point)

Vengeful Wrath 3 (increases the damage of Retaliation, Disarming Counterblow and Paladin’s Reprisal
by 30%)

Unyielding Defense 5 (improves the damage reduction of a successful block by 20%)

Balance of Power 3 (Blocked attacks deal 75% of weapon damage back to the attacker)

Karmic Resolution 2 (Retaliation and Disarming Counterblow heal you for 30% of damage done)

Tip the Balance 2 (heal for 100% of the damage dealt by Balance of Power)

Shield of the Chosen 1 (improve Block by 5% and improve armor)

Paladin’s Reprisal 1 (AoE Reaction attack)

 

Void Knight – 30 point

 

Insatiable Hunger 5 (25% chance to gain a pact from a melee attack if the target has mana)

Energy Retention 5 (Pact duration increased by 15 seconds)

Ravenous Strength 3 (improves Strength by 5% per application with a max of 10 applications for 6
seconds when you gain a pact)

Blood From a Stone 5 (25% chance of gaining a pact from a melee attack)

Ravenous Defense 3 (Improves Armor by 5% per application with a maximum of 10 applications for 6
seconds when you gain a pact)

Devourer 5 (improves the damage reduction of Void by 15%)

Rift Summon 1 (pulls a target to you)

Replenish 3 (Heal 6% of your Endurance when you gain a pact)

 

Summary

This Build may be the toughest one yet. You will end up with a 29% reduction to spell damage (20%
reduction to all non-physical damage). If you can keep your Ravenous Defense and Ravenous Strength
your armor will be over 10k and your block will be in the 600 to 700 range. You heal when you Block,
hit with Reprisal or Disarming Counterblow as well as when you gain a pact. The massive boost to your
strength from Ravenous Strength will boost most of your healing as well as your damage output. And
you can heal yourself with Fusion of Flesh or Touch of Life if you are in need.

Warrior Tank Build – Crusader

Warrior Tank Build – Crusader

We here at Lordrcane.com are always in pursuit of other builds to keep the game flexible and enjoyable.  This particular build is very similar in function to the Battle Turtle build that was posted here, prior to the update 1.1 changes.

Primary Soul: Paladin

Secondary Soul: Warlord

Tertiary Soul: Champion

 

Paladin Abilities From 1 (36 points)

Stalwart Shield – 5 (10% block)

Shield of the Hero – 1 (5% Block 5% to hit)

Defender – 4 (8% armor)

Martial Shield – 1 (25% chance to get an attack point on block)

Defender – 1 more point, 5th total (10% armor)

Graceful Under Pressure – 3 (9% to hit)

Vengeful Wrath – 3 (30% more damage from reactive attacks)

Unyielding Defense – 2 ((8% less damage from blocks)

Balance of Power – 3 (160% weapon damage back from blocks)

Karmic Resolution – 2 (heal 30% of the damage from Reprisal and Disarming Counter Blow)

Tip the Balance – 2 (heal 100% of damage from Balance of Power)

Unyielding Defense – 3 more points (total of 5) (20% less damage from blocks)

Paladin’s Reprisal – 1 (AOE Reactive attack)

Aggressive Guardian – 2 (20% more Threat)

Hardened Will – 3 (9% less damage from spells)

 

Warlord from 3rd level (28 Points)

Powerful Countenance 5 (10% more armor)

Defensive Experience 5 (5% more block)

Dramatic Presence 5 (Improves the effect of your Aspects by 50%)

That Which Doesn’t Kill Me 5 (Recover 25% of critical hit damage)

Enhanced Dodge 5 (5% more dodge – every little bit helps)

Rapid Recovery 3 (when you block you regain 10 energy)

 

Champion (2 Points)

Titan’s Strength – 2 (4% extra strength)

Champion provides a more damaging finisher than either Paladin or Warlord.

 

Results

With the added benefits to armor from Warlord and Paladin, the added block from Warlord and Paladin (as well as the additional strength from Champion adding to block), and the healing and energy regeneration from blocking, this build is very durable.  Our tank specialist, Felgar, is currently seeing a block percentage of 41.88% (shield of the chosen up, 51.88% after aggressive block) and damage reduction of ~58% on a block, including unyielding defense.  Currently, he is 48th level and not raid geared.  In the Crusader warrior tank build, he is able to gain and maintain agro off several elites at one time, and is easily healed by our cleric.

Rift Warrior Build – Blade Master

Rift Warrior Build – Blade Master

Although some prefer a more defensive tank, such as the Battle Turtle. Some of us like a more offensive role in combat. That said, a warrior must have a way of dealing with monsters swinging at her, either blocking, dodging, or parrying the enemies attacks.

The Blade Master build focuses on damage, and on parrying enemy attacks. As such, it lacks the shield that the Battle Turtle had. Our estimations put the Blade Master as having the ability to Parry roughly 40% of all enemy attacks, with the ability to burst parry to essentially untouchable for 10 seconds at a time. Additionally, they riposte damage on when they parry, and they have a full line of finishing moves that, although used in rotation, provide significant damage or defensive abilities.

Mixing Paragon with Riftblade adds a lot to Parry and adds damage via the elemental attacks of the Riftblade. Likewise Warlord adds to Dodge and Armor Class, which help with the areas a Blade Master may encounter problems with.

Paragon – 51 Points

Starting at 1st Level

Tier One

Duality of Mind – 5

Combat Precision – 5

Tier Two

Teaching of the Five Rings – 5

Double Jeopardy – 3

Predictable Movements – 1

Tier Three

Grace of the Five Rings – 3

Weapon Master – 5

Wrist Strike – 1

Tier Four

Serenity – 3

Flowing Strikes – 5

Path of the Tempest – 1

Tier Five

Bend Like The Reed – 1

Deadly Grace – 3

Run Like The Wind – 2

Tier Six

Force of Will – 3

Improved Flowing Strikes – 2

Touch of Tranquility – 1

Tier Seven

Death Touch – 1

RiftBlade – 8 Points

Starting at 3rd Level

Tier One

Elemental Flux – 5

Tier Two

Elemental Deflection – 3

Warlord – 7 Points

Starting at 27th Level

Tier One

Powerful Countenance – 5

Tier Two

Enhanced Dodge – 2

The Blade Master does significantly more damage than the Battle Turtle, but is not designed to take as much abuse. With the parry and dodge abilities, this should make a huge difference in fighting most enemies in PVE.

As always, email me if you have any questions. And we hope you like our Rift Warrior Build – Blade Master.

Warrior Tank Build – Battle Turtle

Warrior Tank Build – Battle Turtle

All players have different style and enjoy different things from Rift. One of my good friends loves playing tanks that can be abused and keep on hurting you. This particular build is keyed very heavily on defense, especially AC and block. It is designed to tank single or multiple mobs, and draw hate (or agro) from everything nearby. Many thanks to Felgar for his work on this!

Primary Soul: Paladin

Secondary Soul: Reaver

Third Soul: Warlord

Paladin Abilities From 1 (35 points)

  • Stalwart Shield 5 (10% block)
  • Shield of the Hero 1 (5% Block 5% to hit)
  • Defender 4 (8% armor)
  • Martial Shield 1 (25% chance to get an attack point on block)
  • Defender 5 (10% armor)
  • Graceful Under Pressure 3 (9% to hit)
  • Vengeful Wrath 3 (30% more damage from reactive attacks)
  • Unyielding Defense 2 ((8% less damage from blocks)
  • Balance of Power 3 (160% weapon damage back from blocks)
  • Karmic Resolution 2 (heal 30% of the damage from Reprisal and Disarming Counter Blow)
  • Tip the Balance 2 (heal 100% of damage from Balance of Power)
  • Unyielding Defense 5 (20% less damage from blocks)
  • Paladin’s Reprisal 1 (AOE Reactive attack)
  • Aggressive Guardian 2 (20% more Threat)
  • Hardened Will 2 (6% less damage from spells)

Warlord Abilities from 1 (10 Points)

  • Powerful Countenance 5 (10% armor)
  • Defensive Experience 5 (5% block)

Reaver Abilities from 36 (21 Total)

  • Power in the Blood 5 (20% less damage when below 30% health)
  • Imbued Armor 5 (5% less damage)
  • Soul Feast 1 (Heal with Soul Sickness)
  • Ethereal Bond 3 (Soul Sickness costs 15 less power)
  • Shadow of Dread 1 (8 second Fear)
  • Grisly Works 3 (Heal 9% max health if you land the killing blow on an enemy)
  • Crest Mastery 3 (9% Less spell damage with Crest of the Abyss)

Most of what Felgar and I do are PVE again, so that is the focus of this build. We have not tried it in PVP. It is also important to note that this build works best against physical attacks instead of magical attacks, but it does have some protection from Magical foes.

As always, let me know if you have any questions and I will track down answers for you.

rcane@lordrcane.com

Or in game:

Rcane on Estrael

Flue on Estrael

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