Rift Mage Healer Build – Green Mage

Rift Mage Healer Build – Green Mage

Mages are often called upon to serve in many capacities. One of which is DPS, and there are several mage builds that serve that purpose well. Other times, it is more utility, including crowd control or buffs. The Hierophant build serves this purpose well. Finally, there are times when a mage is called upon to be a healer, either as a primary healer or a secondary healer. In these times, the Green Mage works very well.

 

Primary Soul – Chloromancer 44

Secondary Soul – Archon 12

Tertiary Soul – Dominator 10

 

Chloromancer – 44 points

Tier One

Natural Awareness – 5 – Intelligence Increase

Accelerate Growth – 5 – Increased Damage

Tier Two

Bloom – 1 – Single Target Healing

Healing Slipstream – 2 – Improved Casting Time for Bloom and Flourish (instant)

Empowered Veil – 3 – Improved Entropic Veil and Lifegiving Veil

Tier Three

Synthesis – 1 – Improved Healing On One Ally

Phytogenesis – 3 – Improved chance to activate Radiant Spores and affects multiple targets

Circle of Life – 5 – Improved critical chance for Flourish and Bloom

Tier Four

Nature’s Touch – 1 – Nuke which heals Synthesis target

Call of Spring – 5 – Improved Healing

Raised in Nature – 3 – Improved Endurance

Tier Five

Natural Fusion – 3 – Improved Healing on Synthesis target

Living Shell – 1 – Mana Regen and Damage Absorption

Unleashed Abandon – 1 – Increased Duration of Wild Abandon

Tier Six

Wild Growth – 1 – AOE Heal and mob snare

Destructive Growth – 2 – Damage increase in Wild Growth

Empathic Bond – 1 – Mana Return from Synthesis Ally

Tier Seven

Essence Surge – 1 – Massive Heal

 

Archon – 12 Points

Tier One

Favored Ally – 3 – Larger Range on Aura’s and instant cast

Blood Pact – 2 – Improved Endurance from

Tier Two

Strength of Stone – 3 – Improved stats from Pillaging Stone

Exhiliration – 4 – 2% Mana returned on crits

 

Dominator – 10 Points

Tier One

Efficient Control – 5 – Reduced enemy resistance to Transmogrify

Tier Two

Acumen – 5 – Improved Intelligence

 

Summary

 

This build fills a healing role within a group very well, and yet leaves some crowd control and buffage to help out the rest of the raid or party. With the Green Mage build, a mage can now be a contributing healer in Rift, either in a dungeon or just a group.

Quicksilver College Quartermaster Goods

Quicksilver College Quartermaster Goods

At Quicksilver College, in Argent Glade, Quartermaster Molira stands ready to provide unique goods to those who have proven themselves friends of the Quicksilver College.  Here are the items offered by Molira, and their requirements and cost.

Recipe: Hunting Bow

Cost: 60 gold

Requires: Weaponsmith 50

Requires: Quicksilver Scholars: Friendly

Creates:

Hunting Bow

Ranged

Damage Per Second 9.8

18-33 Damage every 2.6 seconds

30 meter range

Strength +5

Dexterity +8

Requires: Level 17

Calling: Warrior, Rogue

Recipe: Keys to the Library

Cost: 60 gold

Requires: Artificer 50

Requires: Quicksilver Scholars: Friendly

Creates:

Keys to the Library

Neck

Strength +3

Dexterity +7

Parry +2

Dodge +2

Requires Level: 17

Recipe: Overseer’s Aegis

Cost: 60 gold

Requires: Armorsmith 60

Requires: Quicksilver Scholars: Friendly

Creates:

Overseer’s Aegis

Off Hand (Shield)

Armor: 792

Strength + 7

Endurance + 5

Physical Crit +5

Requires Level 17

 

Blessed Tome

Cost: 65 Gold, 90 Silver

Requires: Quicksilver Scholars: Decorated

Trinket

Absorbs up to 150 damage, lasts 30 seconds

Requires Level 13

 

Silverwood Abbot’s Rune

Cost: 20 gold

Requires: Quicksilver Scholars: Decorated

Rune, Belt, Wisdom +3

Requires: Level 16

 

Silverwood Vizier’s Rune

Cost: 20 gold

Requires: Quicksilver Scholars: Decorated

Rune, Belt, Intelligence +3

Requires: Level 16

 

Silverwood Acrobat’s Rune

Costs: 20 Gold

Requires: Quicksilver Scholars: Decorated

Rune, Belt, Dexterity +3

Requires: Level 16

 

Silverwood Brawler’s Rune

Cost: 20 gold

Requires: Quicksilver Scholars: Decorated

Rune, Belt, Strength +3

Requires: Level 16

 

Recipe: Scholar’s Dagger

Cost: 67 Gold

Requires: Weaponsmith 60

Requires: Quicksilver Scholars: Decorated

Creates:

Scholar’s Dagger

One Hand Dagger

Damage Per Second 8.1

10-19 Damage every 1.8 Seconds

Strength +2

Dexterity + 9

Endurance +1

Physical Crit +5

Requires Level 18

 

Quicksilver Dirk

Cost: 47 gold

Requires: Quicksilver Scholars: Honored

One Hand Dagger

Damage Per Second 8.9

11-21 Damage every 1.8 seconds

Strength +5

Dexterity +7

Attack Power +4

Requires Level 19

 

Quicksilver Hammer

Cost: 47 gold

Requires: Quicksilver Scholars: Honored

Main Hand Mace

Damage Per Second: 7.0

13-25 Damage every 2.7 seconds

Intelligence +5

Wisdom +7

Spell Power +69

Spell Critical +8

Requires Level 19

Callings: Warrior, Cleric, Rogue

 

Quicksilver Spear

Cost: 47 gold

Requires: Quicksilver Scholars: Honored

Two Handed Polearm

Damage Per Second: 11.8

25-46 Damage every 3.0 seconds

Strength +13

Dexterity +10

Attack Power +7

Requires Level 19

Calling: Warrior

 

Scholar’s Rod

Cost: 47 gold

Requires: Quicksilver Scholars: Honored

Two Handed Staff

Damage Per Second: 9.5

20-37 damage every 3.0 seconds

Intelligence +14

Wisdom +10

Spell Power + 137

Spell Critical Hit +11

Requires: Level 19

Callings: Cleric, Mage

 

Horses

Cost: 125 platinum

Requires: Quicksilver Scholars: Honored

Colors:

Copper

Silver

Gold

Platinum

Level 50 horses, with movement speed increases of 110%, are purchasable just south of Argent Glade.

 

These are all the goods available from the Quicksilver College Quartermaster, and the Mount vendor Reynora Skye.

 

 

 

Rift Cinerium Recipe

Rift Cinerium Recipe

Many miners have sought long and hard throughout Telara to find the secret of the rarest alloy known… that of Cinerium.  At last, and with the aid of other miners, the secret has been found and can be revealed!  Special thanks to Lord Traum for his assistance in locating and providing information that helped me locate and confirm this discovery.

Quest: An Extraordinary Find

Item: Glinting Nugget

Found on Orichalcum

In: Stillmoor and Lake of Solace (Thanks Traum)

Requires Mining: 280

 

Leads to Quest: Greater Than The Sum

Carmintium Bars x 10

Orichalcum Bars x 10

 

Reward: Recipe: Cinerium Bar

Requires: Mining 280

To Make:

Carmintium Bar x 1

Orichalcum Bar x 1

Major Flux x 1

 

Of special note on this recipe, we found that unlike many previous recipes, it did not require any Runeguard faction.  It is our sincere hope that the mining and smithing worlds will benefit from this incredible find, and that the secrets of the Cinerium Recipe will be yours in your efforts in Rift.

Rift Darkmetal Quest

This week, we continue our support of the crafting community with our discovery of the Darkmetal quest in Rift.  Darkmetal is used in fairly high end weapons and armor, and we hope this helps your equipment.

 

Quest: Mysterious Metal

Item: Mysterious Ore

Found: Titanium Node, Stillmoor

Mining 185 Required

Upon turn in, provides the quest: An Ancient Alloy

 

Quest: An Ancient Alloy

Requires:

Cobalt Bars 10

Titanium Bars 10

 

Reward: Recipe: Darkmetal Bar

Requires: Mining 185

Requires: The Runeguard: Friendly

 

To Make:

Cobalt Bar x 1

Titanium Bar x 1

Minor Flux x 1

 

Best of luck finding the Darkmetal quest, and enjoy closing some rifts while you are at it!

 

Rift Beta Three Summary – All Out WAR!

Rift Beta Three Summary- The gloves come off!

Beta 3: 12/28/2010-12/31/2010

Rift Beta Three was the first major push for a few different things from Trion in regards to the upcoming title Rift. This was the first beta I personally participated in, and it will not be the last. Remember, Pre-ordering Rift at this point guarantees access to Beta events until the pre-launch party on February 24th.

The first thing my wife and I noticed were the sheer number of servers that Trion was utilizing as part of the Beta process. There were servers geared toward PVP and servers geared toward PVE play. There were also role-playing servers of both varieties.

This was the first time in the Beta process that both Defiant and Guardians existed, and in limited areas. Specifically, Silverwood and Freemarch were available, and Defiants could come invade Silverwood and vice versa. On a PVP server, this would have led to a lot of combat between the two factions, perfect if you like PVP.

On the PVE server where my wife and I played, you could still engage the enemy force, with a quick switch to PVP if you decided to, however if you left your PVP flag off, you were all but immune to the enemy forces.

This meant that each player had the option of whether to participate in PVP combat and to what extent and how frequently. It provides a lot of flexibility to each player choosing their own game. I like and respect that.

Along with the PVP combat options, Trion also had a lot of invasion capabilities to adjust and show off. Early in the Beta, there were swarms of invaders from the other planes attacking Telara en masse. When an invasion is sent forth from one of the planes, such as Fire or Life, they are usually composed of a leader and four followers per invasion force. This “squad” heads directly to a specific objective, which is a foothold either held by the Guardians (in Silverwood) or even a foothold by another plane (if Life had conquered the area, and Fire wanted it). To defeat the invasion, players need to eliminate the leader of the invasion.

Now, imagine, three invasion forces coming, from different planes, toward the same objective. Enemies from differing planes are enemies of each other. For example, my wife and I were at a location called Marsh House, when three invasions attacked. Fortunately, we were not alone in our efforts to defend our beloved Guardian outpost. Standing beside us were about ten other Guardian players, of all callings, ready to defend the outpost as well. Fifteen enemy invaders were defeated by twelve valiant Guardians.

The rifts and invasions, along with the footholds they establish, form a very unique and challenging aspect to the standard MMOs we have all become familiar with. Beta Four summary is coming soon, and Beta Five starts 1/25/2011.

Hopefully, you have enjoyed our Rift Beta Three Summary, and we will see ya in Telara!

Rifts opening March 1, 2011! Be Ready!

Rift Release Date, The Invasions Begin….

It’s official! It’s announced! And its coming to a Rift near you! Trion announced today the release date of their upcoming MMO Rift to be March 1, 2011.

Quoting again from the forums, and Abigale, aka Cindy Bowen, Senior Community Manager:

Retail and Digital Pre-Order Start Today

REDWOOD SHORES, Calif. – January 4, 2011 – Trion Worlds, a global publisher and developer of premium online games, today announced that the upcoming MMORPG Rift™ is scheduled to launch in North America on March 1st and in Europe on March 4th. Today also marks the start of the game’s pre-order program through both digital and retail channels.

“The launch of Rift is the culmination of our tireless efforts over the past several years to bring players the most complete, full-featured, and dynamic online game they’ve ever experienced,” said Lars Buttler, CEO of Trion Worlds. “Through the dedication, creativity, and incredible track record of our veteran development team, we’ve been able to create an exceptionally polished and immersive online world filled with adventure, surprise, and beauty. We can’t wait to share Rift with players around the world.”

Beginning today, customers who pre-order Rift receive their choice of one-of-three exclusive in-game pets, and are eligible to participate in the head-start period anticipated to begin February 24th. Pre-order customers will also be granted access to play in all remaining closed-beta events. Beta details, including a regularly updated event schedule, are available at http://www.RIFTgame.com/beta.

Available for purchase online and at select retail outlets, the Standard, Digital Collector’s and Retail Collector’s Editions of the game will sell for $49, $59.99 and $79.99 USD, respectively. The standard monthly subscription rate for the game will be $14.99 USD.“

Amazon and Gamestop both have their pre-orders up and available, including the correct date (note the links on the page here to help).

Also with the subscription set at $14.99, its good to see new games competitively priced.

Game On! And Open a Rift for us!

Don’t miss out on Rift, with a release date less than 2 months from now.