Rift Warrior Tank Build – Witch Hunter

Rift Warrior Tank Build – Witch Hunter

All of our other tank builds have focused heavily on melee combat, either swarms of enemies or a few elites.  This build changes from fighting melee combatants to focusing on casters.  With better resistance to non-physical damage, it serves its purpose well.

The Witch Hunter (Warrior Build)

Paladin 36 points

Void Knight 30 Points

Champion 0 points (this last soul is up to you)


Paladin: 36 Points

Defender 5 (10% Armor Improvement)

Stalwart Shield 5 (10% more Block)

Aggressive Guardian 2 (20% more Threat)

Graceful under Pressure 3 (9% improved chance to hit while using a shield)

Hardened Will 3 (9% less damage from spells)

Martial Shield 1 (25% chance per block to gain an attack point)

Vengeful Wrath 3 (increases the damage of Retaliation, Disarming Counterblow and Paladin’s Reprisal
by 30%)

Unyielding Defense 5 (improves the damage reduction of a successful block by 20%)

Balance of Power 3 (Blocked attacks deal 75% of weapon damage back to the attacker)

Karmic Resolution 2 (Retaliation and Disarming Counterblow heal you for 30% of damage done)

Tip the Balance 2 (heal for 100% of the damage dealt by Balance of Power)

Shield of the Chosen 1 (improve Block by 5% and improve armor)

Paladin’s Reprisal 1 (AoE Reaction attack)


Void Knight – 30 point


Insatiable Hunger 5 (25% chance to gain a pact from a melee attack if the target has mana)

Energy Retention 5 (Pact duration increased by 15 seconds)

Ravenous Strength 3 (improves Strength by 5% per application with a max of 10 applications for 6
seconds when you gain a pact)

Blood From a Stone 5 (25% chance of gaining a pact from a melee attack)

Ravenous Defense 3 (Improves Armor by 5% per application with a maximum of 10 applications for 6
seconds when you gain a pact)

Devourer 5 (improves the damage reduction of Void by 15%)

Rift Summon 1 (pulls a target to you)

Replenish 3 (Heal 6% of your Endurance when you gain a pact)



This Build may be the toughest one yet. You will end up with a 29% reduction to spell damage (20%
reduction to all non-physical damage). If you can keep your Ravenous Defense and Ravenous Strength
your armor will be over 10k and your block will be in the 600 to 700 range. You heal when you Block,
hit with Reprisal or Disarming Counterblow as well as when you gain a pact. The massive boost to your
strength from Ravenous Strength will boost most of your healing as well as your damage output. And
you can heal yourself with Fusion of Flesh or Touch of Life if you are in need.

Warrior Tank Build – Crusader

Warrior Tank Build – Crusader

We here at Lordrcane.com are always in pursuit of other builds to keep the game flexible and enjoyable.  This particular build is very similar in function to the Battle Turtle build that was posted here, prior to the update 1.1 changes.

Primary Soul: Paladin

Secondary Soul: Warlord

Tertiary Soul: Champion


Paladin Abilities From 1 (36 points)

Stalwart Shield – 5 (10% block)

Shield of the Hero – 1 (5% Block 5% to hit)

Defender – 4 (8% armor)

Martial Shield – 1 (25% chance to get an attack point on block)

Defender – 1 more point, 5th total (10% armor)

Graceful Under Pressure – 3 (9% to hit)

Vengeful Wrath – 3 (30% more damage from reactive attacks)

Unyielding Defense – 2 ((8% less damage from blocks)

Balance of Power – 3 (160% weapon damage back from blocks)

Karmic Resolution – 2 (heal 30% of the damage from Reprisal and Disarming Counter Blow)

Tip the Balance – 2 (heal 100% of damage from Balance of Power)

Unyielding Defense – 3 more points (total of 5) (20% less damage from blocks)

Paladin’s Reprisal – 1 (AOE Reactive attack)

Aggressive Guardian – 2 (20% more Threat)

Hardened Will – 3 (9% less damage from spells)


Warlord from 3rd level (28 Points)

Powerful Countenance 5 (10% more armor)

Defensive Experience 5 (5% more block)

Dramatic Presence 5 (Improves the effect of your Aspects by 50%)

That Which Doesn’t Kill Me 5 (Recover 25% of critical hit damage)

Enhanced Dodge 5 (5% more dodge – every little bit helps)

Rapid Recovery 3 (when you block you regain 10 energy)


Champion (2 Points)

Titan’s Strength – 2 (4% extra strength)

Champion provides a more damaging finisher than either Paladin or Warlord.



With the added benefits to armor from Warlord and Paladin, the added block from Warlord and Paladin (as well as the additional strength from Champion adding to block), and the healing and energy regeneration from blocking, this build is very durable.  Our tank specialist, Felgar, is currently seeing a block percentage of 41.88% (shield of the chosen up, 51.88% after aggressive block) and damage reduction of ~58% on a block, including unyielding defense.  Currently, he is 48th level and not raid geared.  In the Crusader warrior tank build, he is able to gain and maintain agro off several elites at one time, and is easily healed by our cleric.

Rift Warrior Build – Blade Master

Rift Warrior Build – Blade Master

Although some prefer a more defensive tank, such as the Battle Turtle. Some of us like a more offensive role in combat. That said, a warrior must have a way of dealing with monsters swinging at her, either blocking, dodging, or parrying the enemies attacks.

The Blade Master build focuses on damage, and on parrying enemy attacks. As such, it lacks the shield that the Battle Turtle had. Our estimations put the Blade Master as having the ability to Parry roughly 40% of all enemy attacks, with the ability to burst parry to essentially untouchable for 10 seconds at a time. Additionally, they riposte damage on when they parry, and they have a full line of finishing moves that, although used in rotation, provide significant damage or defensive abilities.

Mixing Paragon with Riftblade adds a lot to Parry and adds damage via the elemental attacks of the Riftblade. Likewise Warlord adds to Dodge and Armor Class, which help with the areas a Blade Master may encounter problems with.

Paragon – 51 Points

Starting at 1st Level

Tier One

Duality of Mind – 5

Combat Precision – 5

Tier Two

Teaching of the Five Rings – 5

Double Jeopardy – 3

Predictable Movements – 1

Tier Three

Grace of the Five Rings – 3

Weapon Master – 5

Wrist Strike – 1

Tier Four

Serenity – 3

Flowing Strikes – 5

Path of the Tempest – 1

Tier Five

Bend Like The Reed – 1

Deadly Grace – 3

Run Like The Wind – 2

Tier Six

Force of Will – 3

Improved Flowing Strikes – 2

Touch of Tranquility – 1

Tier Seven

Death Touch – 1

RiftBlade – 8 Points

Starting at 3rd Level

Tier One

Elemental Flux – 5

Tier Two

Elemental Deflection – 3

Warlord – 7 Points

Starting at 27th Level

Tier One

Powerful Countenance – 5

Tier Two

Enhanced Dodge – 2

The Blade Master does significantly more damage than the Battle Turtle, but is not designed to take as much abuse. With the parry and dodge abilities, this should make a huge difference in fighting most enemies in PVE.

As always, email me if you have any questions. And we hope you like our Rift Warrior Build – Blade Master.

Warrior Tank Build – Battle Turtle

Warrior Tank Build – Battle Turtle

All players have different style and enjoy different things from Rift. One of my good friends loves playing tanks that can be abused and keep on hurting you. This particular build is keyed very heavily on defense, especially AC and block. It is designed to tank single or multiple mobs, and draw hate (or agro) from everything nearby. Many thanks to Felgar for his work on this!

Primary Soul: Paladin

Secondary Soul: Reaver

Third Soul: Warlord

Paladin Abilities From 1 (35 points)

  • Stalwart Shield 5 (10% block)
  • Shield of the Hero 1 (5% Block 5% to hit)
  • Defender 4 (8% armor)
  • Martial Shield 1 (25% chance to get an attack point on block)
  • Defender 5 (10% armor)
  • Graceful Under Pressure 3 (9% to hit)
  • Vengeful Wrath 3 (30% more damage from reactive attacks)
  • Unyielding Defense 2 ((8% less damage from blocks)
  • Balance of Power 3 (160% weapon damage back from blocks)
  • Karmic Resolution 2 (heal 30% of the damage from Reprisal and Disarming Counter Blow)
  • Tip the Balance 2 (heal 100% of damage from Balance of Power)
  • Unyielding Defense 5 (20% less damage from blocks)
  • Paladin’s Reprisal 1 (AOE Reactive attack)
  • Aggressive Guardian 2 (20% more Threat)
  • Hardened Will 2 (6% less damage from spells)

Warlord Abilities from 1 (10 Points)

  • Powerful Countenance 5 (10% armor)
  • Defensive Experience 5 (5% block)

Reaver Abilities from 36 (21 Total)

  • Power in the Blood 5 (20% less damage when below 30% health)
  • Imbued Armor 5 (5% less damage)
  • Soul Feast 1 (Heal with Soul Sickness)
  • Ethereal Bond 3 (Soul Sickness costs 15 less power)
  • Shadow of Dread 1 (8 second Fear)
  • Grisly Works 3 (Heal 9% max health if you land the killing blow on an enemy)
  • Crest Mastery 3 (9% Less spell damage with Crest of the Abyss)

Most of what Felgar and I do are PVE again, so that is the focus of this build. We have not tried it in PVP. It is also important to note that this build works best against physical attacks instead of magical attacks, but it does have some protection from Magical foes.

As always, let me know if you have any questions and I will track down answers for you.


Or in game:

Rcane on Estrael

Flue on Estrael

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Thanks for Tanks… Warrior Calling and Souls in RIFT

Ready for the front lines: Rift Warrior Callings….

In every game, tabletop or MMO, there are the guys we put up front to feed to the monsters so the mages, clerics, and rogues can stay in the back in relative safety. This Thanksgiving, lets be thankful for the warriors. We are grateful to those of you who day after day risk life, limb, and death to keep the rest of us back. Yes, we say thanks for the tanks!  And, to say thanks, here is our preview of Rift Warrior Callings.

RIFT, due to the soul system, has a lot of flexibility in how warriors are played. So far they have announced five different souls, which are listed below with the strengths and weaknesses of each, as per the riftgame.com website. Each of these souls has different abilities and focuses in combat, and up to three souls can be used in making your character. For information on the Soul System, read the article posted here earlier.



A Champion’s legendary strength allows him or her to move with startling speed, closing with opponents to wreak destruction with their two-handed weapons.


Quick to answer the call to arms, Champions often rush into battle with reckless abandon, and can find themselves vulnerable to sneak attacks and well-organized assaults from multiple adversaries.



Reavers specialize in damage-over-time effects that weaken both the mind and body, crippling an opponent’s ability to mount a successful offense.


Like death itself, Reavers grind down their opponents slowly; but as such they are not effective at quickly neutralizing a single opponent.



A Paladin excels in using a shield to turn aside incoming assaults and launch powerful counterattacks. This martial skill, and the divine blessings of their patron gods, allows Paladins to extend their protection to nearby allies.


Heavy arms and armor do not allow for quick movement, so Paladins have a hard time dealing with opponents at range, or with those who weave powerful magic, against which metal plates offer no protection.



Warlords can draw upon vast tactical experience, empowering their allies and weakening their enemies to change the course of battle.


The Warlord’s focus on enhancing the capabilities of her allies leaves her vulnerable when isolated from friendly ranks.



With a finely tuned mind and body, the Paragon wields two weapons to perfection, devastating his enemies. Paragons specialize in dealing consistent damage, and can also hit their enemies from range.


Paragons suffer against healers who can outpace their steady damage output, and these methodical warriors tend to be weaker against opponents who specialize in burst damage.

These are just the five souls currently announced. Specifically mentioned are “Coming Soon” and several dots for hopefully several more souls. We look forward to hearing more about Rift Warrior Callings, and will update as information becomes available.

Soul Trees described in detail

What is a SOUL TREE?

Critical to any MMORPG game, is of course the character.

In the beginning, a player would choose one character class and advance through the defined skill set of that character class. This holds true for table-top gaming, such as earlier editions of Dungeons and Dragons; but it also holds true for early MMORPGs, such as EverQuest.

As things evolved, some games would allow you choices within your main character class, such as having the enemy resist your ice spells less often, or have your fire spells do more damage. This allowed some variety, but in many cases, the choices available were only small variations on a particular style. In essence, a Wizard was still a Wizard, and they progressed as a Wizard with very little differentiating Wizard Bob from Wizard Joe.

Enter Trion. With the upcoming game Rift: Planes of Telara, players will choose a specific calling, which in effect is a party role. Currently announced, these callings are Warrior, Cleric, Mage, and Rogue. So far this sounds kind of familiar, right? Hold on a second!

Within each calling your character can have several different souls (classes). Up to three souls may be chosen per character, and they may be changed, replaced by other souls, and advanced as uniquely as the player wishes that character to advance.

For example, I wish to make a good solid Warrior character; we shall call him Clyde. There are four announced souls (and more to warrior soul treecome), these are Champion, Reaver, Paladin, and Warlord. Clyde can eventually have say Champion, Reaver, and Warlord for example. And as I advance, I choose how far up each soul tree I advance, by spending soul points on that soul tree. I want Clyde to be half Champion and half Reaver, I spend those points evenly. If I want 75% Champion, 10% Reaver, 15% Warlord, I can spend my points in that fashion.

This means that every character, unless they specifically choose to mimic another character’s soul trees, will be entirely unique. Even those who select the same three souls (such as Champion, Reaver, and Warlord) will have spent their soul points upgrading their character differently and focusing on what they want in their Warrior.

For more information and great detail on how the Soul Tree system will work, check out Riftgame.com, the official site.