Warhammer WHM-6D Builds for MechWarrior Online

Warhammer WHM-6D Builds for MechWarrior Online

The Warhammer WHM-6D is an unseen energy based mech with low tech equipment. This has the advantage of making the mech cheaper, but some upgrades should be considered. For example, each of these builds uses Double Heat Sinks for saving tonnage and allowing the mech to do more damage before overheating. A few of these builds will use an XL engine, but for cost reasons most will not.

WHM-6D Pulse Variant

For this build we have traded the PPCs out for Large Pulse Lasers. We have replaced the Medium Lasers with Medium Pulse Lasers. The Heat Sinks have also been upgraded from 20 singles to 19 doubles.

Engine: 280 Standard

Armor: 432 of 434 Standard

Heat Sinks: 19 Double

Structure: Endo Steel

Weapons:

Left Arm: PPC

Left Torso: 2 x Medium Pulse Lasers

Right Torso: 2 x Medium Pulse Lasers

Right Arm: PPC

To be placed: 8 Double Heat Sinks

Notes: Tested with a BL-7-KNT-L as a proxy. The Black Knight does have a laser duration quirk which may affect heat generation.

Caustic Valley: It took 7 volleys with the PPCs to overheat. Similarly, it took 9 barrages with the Medium Pulse Lasers to overheat. Repeatedly firing a full alpha-strike overheats before the 3rd shot is finished.

Frozen City: Firing the Medium Pulse Lasers required 15 volleys to overheat. Firing just the PPCs required 14 shots to overheat. It only requires 3 full alpha-strikes to overheat, however.

Options: There are not enough critical locations to improve the number of heat sinks. This can be modified by increasing the engine size, but to accomplish this the Medium Pulse Lasers would have to be downgraded to Medium Lasers. This would allow an increase from a 280 Standard to a 300 Standard and the addition of one more heat sink.

Switching to an XL engine would allow more speed but it would not help the heat situation, as those critical spaces would be used by the engine.

WHM-6D Large Laser

A popular build for energy heavy mechs focuses on several large lasers. This variation of the Warhammer WHM-6D includes 4 Large Lasers and 2 Medium Lasers. Ghost heat applies with this many large lasers fired simultaneously, but they can be staggered to avoid the effect.

Engine: 280 Standard

Armor: 432 of 434 Standard

Heat Sinks: 19 Double

Structure: Endo Steel

Weapons:

Left Arm: Large Laser

Left Torso: Large Laser, Medium Laser

Right Torso: Large Laser, Medium Laser

Right Arm: Large Laser

To be placed: 8 Double Heat Sinks

Notes: Again tested with a BL-7-KNT-L as the proxy. The Black Knight does have a laser duration quirk which may affect heat generation.

Caustic Valley: The mech will overheat after just two alpha-strikes. Staggering the arm weapons and the torso weapons will overheat the mech in three volleys. Chain firing the Large Lasers allows a total of 15 shots before overheating.

Frozen City: The mech still overheats after just two alpha-strikes. Staggering the weapon systems again overheats after three volleys. However, chain firing the Large Lasers allowed a total of 20 shots before overheating.

Options: Space is limited on this design. The Large Lasers can be traded out for ER Large Lasers, but the heat would be higher. If desired, the torso mounted Large Lasers can be moved to the arms for more flexibility. Or the Large Lasers in the arms can be moved to the torsos, but the Medium Laser from the right torso would have to be moved to one of the arms.

WHM-6D Laser Boat

Shifting the PPCs to Large Lasers and putting a total of five Medium Lasers in the side torsos allows the mech to have

Engine: 300 Standard

Armor: 432 of 434 Standard

Heat Sinks: 19 Double

Structure: Endo Steel

Weapons:

Left Arm: Large Laser, Medium Laser

Left Torso: 3 x Medium Lasers

Center Torso: AMS

Right Torso: 2 x Medium Lasers

Right Arm: Large Laser, Medium Laser

To be Placed: 2 tons of AMS ammo, 7 Double Heat Sinks

Notes: I did not have an effective proxy for this build. With 7 Medium Lasers, ghost heat will be added. I expect the mech will be functional, in regards to heat, as long as the weapon systems of Large Lasers and Medium Lasers are fired separately.

Conclusion:

As can be expected, the WHM-6D variants will run hot. They are, however, manageable. When the Warhammer hits in January, these builds may need to be modified depending on the quirks included on these Unseen mechs in MechWarrior Online.