Warhammer WHM-BW “Black Widow” Builds for MechWarrior Online

The Black Widow hero mech, named after Natasha Kerensky, is a very versatile weapon platform. With four energy, four ballistic, and one missile hard points there are many options to configure a dangerous 70 ton machine of death and destruction. One of the previously unseen making a return to MWO.

WHM-BW (Quad AC/5)

This variant makes use of the 4 ballistic points on the Warhammer “Black Widow”. Quad AC/5’s make up the bulk of the weaponry, and can shred enemies very quickly. A pair of medium lasers provide back up weaponry, for extra damage or if the mech runs out of ammo.

Engine: 280 XL

Armor: 432 of 434 Standard

Heat Sinks: 10 Double (Covered by Engine)

Structure: Endo Steel

Jump Jets: None

Weapons:

Left Arm: Medium Laser

Left Torso: 2 x AC/5

Right Torso: 2 x AC/5

Right Arm: Medium Laser

To be placed: 5 tons of AC/5 ammo (150 shots)

Notes: A Mauler MAL-1P was used as a proxy. As always, the quirks make the results a little unreliable, but they should be fairly close. Overall, heat was very manageable. The mech can overheat, but the pilot has to really try.

Options: Reducing the engine will free up some tonnage, but not much crit space. This will work well for additional ammo, or possibly 2 more Medium Lasers. If the lasers are added, heat will become more of an issue but is manageable.

WHM-BW (Quad AC/2)

Again focusing on the 4 ballistic hard points, this variant of the Warhammer “Black Widow” uses Quad AC/2’s. They are backed by 4 Medium Lasers, providing punch at both long and short ranges.

Engine: 280 XL

Armor: 432 of 434 Standard

Heat Sinks: 15 Double (11 Covered by Engine)

Structure: Endo Steel

Jump Jets: None

Weapons:

Left Arm: Medium Laser

Left Torso: Medium Laser, 2 x AC/2

Right Torso: Medium Laser, 2 x AC/2

Right Arm: Medium Laser

To be placed: 6 tons of AC/2 Ammo (450 rounds), 4 Double Heat Sinks

Notes: The Mauler MAL-1P was used as a proxy for testing. Heat is more of an issue on this build than on the AC/5 build, but again it is manageable.

WHM-BW (Shotgun)

This build focuses on the diverse weapon systems allowed by the chassis. It uses a pair of LB 10-X Autocannons, 4 Medium Pulse Lasers, and one SRM-4 missile launcher with Artemis. The mech does run fairly hot.

Engine: 280 XL

Armor: 432 of 434 Standard

Heat Sinks: 12 Double (11 Covered by Engine)

Structure: Endo Steel

Jump Jets: None

Weapons:

Left Arm: Medium Pulse Laser

Left Torso: LB 10-X AC, Medium Pulse Laser

Right Torso: LB 10-X AC, Medium Pulse Laser, SRM 4 w/ Artemis

Right Arm: Medium Pulse Laser

To be placed: 3 tons of LB ammo (60 rounds), 1 ton of SRM ammo.(100 missiles). 1 Double Heat Sink

Notes: Again, the Mauler MAL-1P was used to test the build. Overall, the mech runs very warm, but the damage is also devastating. The pilot should be aware of the heat generation and plan accordingly, especially on hotter maps such as Caustic Valley or Terra Therma.

Options: The SRM uses a total of 4 tons (including Artemis and ammo). This can be removed to allow 1 more heat sink and 3 more tons of ammo. Or, 2 heat sinks and 1 ton of ammo, due to crit spaces.

Conclusion

The Warhammer WHM-BW “Black Widow” can be used as a devastating ballistic beast. Although it has one missile hard point, the firepower really lies in the other weapon systems. When this unseen mech reappears on the battlefield in MechWarrior Online in January, it will be a force to be reckoned with.

Comments

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